[PATCH 0/1] MR1307: wined3d: Use the chunk allocator for GL element array buffers.
by Anton Baskanov (@baskanov) 09 Nov '22
by Anton Baskanov (@baskanov) 09 Nov '22
09 Nov '22
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09 Nov '22
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09 Nov '22
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09 Nov '22
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[PATCH 0/2] MR1266: d3d8, d3d9: Build without -DWINE_NO_LONG_TYPES.
by Zebediah Figura (@zfigura) 09 Nov '22
by Zebediah Figura (@zfigura) 09 Nov '22
09 Nov '22
3
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[PATCH 0/2] MR1129: wined3d: Set the window state thread description only if it's actually a new thread.
by Zebediah Figura (@zfigura) 09 Nov '22
by Zebediah Figura (@zfigura) 09 Nov '22
09 Nov '22
4
4
[PATCH v2 0/7] MR1303: winevulkan: Convert struct chain conversions for all structs that need it.
by Jacek Caban (@jacek) 09 Nov '22
by Jacek Caban (@jacek) 09 Nov '22
09 Nov '22
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[PATCH 0/8] MR1312: ntdll: Implement heap user flags and fix GlobalHandle / LocalHandle with heap pointers.
by Rémi Bernon 09 Nov '22
by Rémi Bernon 09 Nov '22
09 Nov '22
2
10
[PATCH 0/3] MR1313: Multi-arch support from Wine's build tree in dbghelp.
by eric pouech (@epo) 09 Nov '22
by eric pouech (@epo) 09 Nov '22
09 Nov '22
2
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