[PATCH 0/2] MR1251: d2d1: Use D2D1_ALPHA_MODE_IGNORE if D2D1_ALPHA_MODE_UNKNOWN is used for...
by Zhiyi Zhang (@zhiyi) 06 Nov '22
by Zhiyi Zhang (@zhiyi) 06 Nov '22
06 Nov '22
4
4
[PATCH v8 0/2] MR841: ntoskrnl.exe: processor change callback stubs
by Etaash Mathamsetty (@etaash.mathamsetty) 06 Nov '22
by Etaash Mathamsetty (@etaash.mathamsetty) 06 Nov '22
06 Nov '22
3
4
05 Nov '22
2
4
[PATCH v7 0/2] MR914: ntoskrnl.exe: Implement various KeQuery* functions
by Etaash Mathamsetty (@etaash.mathamsetty) 05 Nov '22
by Etaash Mathamsetty (@etaash.mathamsetty) 05 Nov '22
05 Nov '22
2
2
Re: [PATCH v5 0/1] MR826: wined3d: Add support for Renoir GPUs - closed
by Etaash Mathamsetty (@etaash.mathamsetty) 05 Nov '22
by Etaash Mathamsetty (@etaash.mathamsetty) 05 Nov '22
05 Nov '22
1
0
Re: [PATCH v5 0/1] MR826: wined3d: Add support for Renoir GPUs
by Etaash Mathamsetty (@etaash.mathamsetty) 05 Nov '22
by Etaash Mathamsetty (@etaash.mathamsetty) 05 Nov '22
05 Nov '22
1
0
4
8
[PATCH v16 0/3] MR155: ntdll: Fix reading stale Information from IOSB.
by Jinoh Kang (@iamahuman) 05 Nov '22
by Jinoh Kang (@iamahuman) 05 Nov '22
05 Nov '22
2
3
[PATCH 0/1] MR41: vkd3d-shader/hlsl: Print hlsl_fixme() messages using FIXME() as well.
by Zebediah Figura (@zfigura) 04 Nov '22
by Zebediah Figura (@zfigura) 04 Nov '22
04 Nov '22
3
6
Re: [PATCH v2 0/1] MR1264: winebuild: Avoid calling asm_name twice in function arguments. - approved
by Alexandre Julliard (@julliard) 04 Nov '22
by Alexandre Julliard (@julliard) 04 Nov '22
04 Nov '22
1
0