[PATCH v5 0/1] MR477: d3drm/tests: Show Clear sets background color
by Alistair Leslie-Hughes (@alesliehughes) 17 Jul '23
by Alistair Leslie-Hughes (@alesliehughes) 17 Jul '23
17 Jul '23
4
4
[PATCH v2 0/4] MR585: Improve is_gecko_path() for handling non-ASCII characters.
by Jactry Zeng (@jactry) 08 Jul '23
by Jactry Zeng (@jactry) 08 Jul '23
08 Jul '23
4
6
[PATCH 0/1] MR1045: include: Add wine/winrt.h and define IInspectable helpers there.
by Paul Gofman (@gofman) 23 Jun '23
by Paul Gofman (@gofman) 23 Jun '23
23 Jun '23
5
6
[PATCH 0/1] MR1305: ntdll: The maximum length for a path is MAX_PATH.
by Jiajin Cui (@jin-king1) 21 Jun '23
by Jiajin Cui (@jin-king1) 21 Jun '23
21 Jun '23
3
3
[PATCH 0/1] MR1306: win32u: When the window is not visible but has WS_VISIBLE flag, we should update the vis rgn.
by Jiajin Cui (@jin-king1) 21 Jun '23
by Jiajin Cui (@jin-king1) 21 Jun '23
21 Jun '23
2
2
4
15
[PATCH 0/2] MR542: configure: Build with -mimpure-text if available when building with -fno-PIC.
by Zebediah Figura (@zfigura) 23 May '23
by Zebediah Figura (@zfigura) 23 May '23
23 May '23
4
6
[PATCH 0/1] MR989: d3d10core/tests: Mark tests failing randomly on Windows as flaky.
by Francois Gouget (@fgouget) 29 Mar '23
by Francois Gouget (@fgouget) 29 Mar '23
29 Mar '23
6
6
3
5
[PATCH 0/1] MR771: include: Add D3D10CalcSubresource definition in d3d10.idl.
by Biswapriyo Nath (@Biswa96) 20 Mar '23
by Biswapriyo Nath (@Biswa96) 20 Mar '23
20 Mar '23
3
4