10 Nov '22
1
0
[PATCH 0/4] MR48: vkd3d-shader/hlsl: More miscelaneous fixes.
by Francisco Casas (@fcasas) 10 Nov '22
by Francisco Casas (@fcasas) 10 Nov '22
10 Nov '22
2
4
Re: [PATCH v2 0/1] MR1304: light.msstyles: Add nonclient metrics.
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0
Re: [PATCH v2 0/1] MR1327: d2d1/tests: Use correct flags constants with D3D11CreateDevice(). - approved
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0
Re: [PATCH v6 0/6] MR1025: ntdll: Support memory address requirements in NtAllocateVirtualMemoryEx() - approved
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0
Re: [PATCH v3 0/7] MR1312: ntdll: Implement heap user flags and fix GlobalHandle / LocalHandle with heap pointers. - approved
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0
Re: [PATCH v2 0/8] MR1323: winevulkan: Get rid of *_host types. - approved
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0
Re: [PATCH v2 0/3] MR1322: opengl32: Convert to PE. - approved
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0
Re: [PATCH v2 0/1] MR1316: riched20: Fix failing test in UTF8 locales. - approved
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0
Re: [PATCH v4 0/1] MR1188: ntoskrnl.exe: Implement KeInitializeGuardedMutex. - approved
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0