[PATCH 0/1] MR1884: d3d8: Filter out redundant buffer discards.
by Zebediah Figura (@zfigura) 23 Dec '22
by Zebediah Figura (@zfigura) 23 Dec '22
23 Dec '22
3
3
[PATCH v17 0/3] MR155: ntdll: Fix reading stale Information from IOSB.
by Jinoh Kang (@iamahuman) 23 Dec '22
by Jinoh Kang (@iamahuman) 23 Dec '22
23 Dec '22
3
5
[PATCH v4 0/1] MR1492: Load and save application-specific console settings from the registry
by Hugh McMaster (@hmc) 23 Dec '22
by Hugh McMaster (@hmc) 23 Dec '22
23 Dec '22
4
8
3
4
[PATCH 0/1] MR1864: wined3d: Ignore DISCARD and NOOVERWRITE on buffers which are not GPU-accessible.
by Zebediah Figura (@zfigura) 23 Dec '22
by Zebediah Figura (@zfigura) 23 Dec '22
23 Dec '22
3
2
[PATCH v3 0/3] MR1865: wined3d: Load and invalidate every mipmap level when mapping the top mipmap level.
by Zebediah Figura (@zfigura) 23 Dec '22
by Zebediah Figura (@zfigura) 23 Dec '22
23 Dec '22
4
6
[PATCH 0/1] MR1863: d3d11/tests: Do not test deferred contexts in test_dynamic_map_synchronization().
by Zebediah Figura (@zfigura) 23 Dec '22
by Zebediah Figura (@zfigura) 23 Dec '22
23 Dec '22
3
2
[PATCH 0/1] MR1881: comctl32/test: Adapt the edit tests for height to Win10+.
by eric pouech (@epo) 23 Dec '22
by eric pouech (@epo) 23 Dec '22
23 Dec '22
3
4
[PATCH v2 0/1] MR1878: comctl32/listview: Draw border and background separately in WM_NCPAINT.
by Vladislav Timonin (@vt) 23 Dec '22
by Vladislav Timonin (@vt) 23 Dec '22
23 Dec '22
3
3
Re: [PATCH v2 0/1] MR1883: include: Add missing constants in d3d11.idl. - approved
by Alexandre Julliard (@julliard) 22 Dec '22
by Alexandre Julliard (@julliard) 22 Dec '22
22 Dec '22
1
0