[PATCH v3 0/7] MR1714: cryptowinrt: Implement IKeyCredentialManagerStatics_IsSupportedAsync.
by Mohamad Al-Jaf (@maljaf) 09 Dec '22
by Mohamad Al-Jaf (@maljaf) 09 Dec '22
09 Dec '22
3
13
[PATCH 0/1] MR1754: wsdapi: Annotate duplicate_(string|name) with __WINE_MALLOC.
by Alex Henrie (@alexhenrie) 09 Dec '22
by Alex Henrie (@alexhenrie) 09 Dec '22
09 Dec '22
2
1
[PATCH 0/1] MR1753: wintrust: Annotate WINTRUST_Alloc with __WINE_(DEALLOC|MALLOC).
by Alex Henrie (@alexhenrie) 09 Dec '22
by Alex Henrie (@alexhenrie) 09 Dec '22
09 Dec '22
2
1
Re: [PATCH v13 0/2] MR1268: wininet: Partially implement InternetSetFilePointer
by Jason Kuo (@j20001970) 09 Dec '22
by Jason Kuo (@j20001970) 09 Dec '22
09 Dec '22
1
0
[PATCH v2 0/2] MR1746: Draft: setupapi: Use MultiByteToUnicode and UnicodeToMultiByte instead of reimplementing them.
by Alex Henrie (@alexhenrie) 09 Dec '22
by Alex Henrie (@alexhenrie) 09 Dec '22
09 Dec '22
2
3
[PATCH v8 0/4] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) 09 Dec '22
by Mohamad Al-Jaf (@maljaf) 09 Dec '22
09 Dec '22
4
5
[PATCH v5 0/2] MR1686: include/msvcrt: Add __WINE_(ALLOC_SIZE|DEALLOC|MALLOC) attributes to _strdup, _wcsdup, _aligned_malloc
by Brendan Shanks (@bshanks) 09 Dec '22
by Brendan Shanks (@bshanks) 09 Dec '22
09 Dec '22
3
3
Re: [PATCH v3 0/4] MR1727: Enable long types in wined3d/texture.c - approved
by Alexandre Julliard (@julliard) 08 Dec '22
by Alexandre Julliard (@julliard) 08 Dec '22
08 Dec '22
1
0
Re: [PATCH v2 0/2] MR1739: Enable long types in wined3d/nvidia_texture_shader.c - approved
by Alexandre Julliard (@julliard) 08 Dec '22
by Alexandre Julliard (@julliard) 08 Dec '22
08 Dec '22
1
0
Re: [PATCH v2 0/2] MR1738: Enable long types in wined3d/shader.c. - approved
by Alexandre Julliard (@julliard) 08 Dec '22
by Alexandre Julliard (@julliard) 08 Dec '22
08 Dec '22
1
0