[PATCH 0/5] MR1622: d3d10/effect: Add support for more instructions.
by Nikolay Sivov (@nsivov) 01 Dec '22
by Nikolay Sivov (@nsivov) 01 Dec '22
01 Dec '22
3
9
1
2
[PATCH 0/1] MR1634: mshtml: Rename EVENTID_INVALID to EVENTID_INVALID_ID.
by Gabriel Ivăncescu 01 Dec '22
by Gabriel Ivăncescu 01 Dec '22
01 Dec '22
2
2
[PATCH 0/1] MR1638: ntoskrnl.exe: use KeQueryMaximumProcessorCountEx for KeQueryMaximumProcessorCount.
by Etaash Mathamsetty (@etaash.mathamsetty) 01 Dec '22
by Etaash Mathamsetty (@etaash.mathamsetty) 01 Dec '22
01 Dec '22
2
1
[PATCH 0/1] MR1637: server: Fix buffer overrun in map_view handler.
by Alex Henrie (@alexhenrie) 01 Dec '22
by Alex Henrie (@alexhenrie) 01 Dec '22
01 Dec '22
3
3
[PATCH v5 0/3] MR1502: Draft: winevulkan: wow64 memory mapping using VK_EXT_external_memory_host
by Jacek Caban (@jacek) 01 Dec '22
by Jacek Caban (@jacek) 01 Dec '22
01 Dec '22
3
7
[PATCH 0/1] MR1632: taskschd: Use CRT functions for remaining heap allocations.
by Rémi Bernon 01 Dec '22
by Rémi Bernon 01 Dec '22
01 Dec '22
2
2
[PATCH v2 0/2] MR1618: Draft: gdiplus: improve performance of GdipScaleMatrix
by Bartosz Kosiorek (@gang65) 01 Dec '22
by Bartosz Kosiorek (@gang65) 01 Dec '22
01 Dec '22
2
2
[PATCH v16 0/5] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Torge Matthies (@tmatthies) 01 Dec '22
by Torge Matthies (@tmatthies) 01 Dec '22
01 Dec '22
3
8
[PATCH v2 0/2] MR1606: d3dx9/preshader: Move register table debug names to the rest of table info.
by Nikolay Sivov (@nsivov) 01 Dec '22
by Nikolay Sivov (@nsivov) 01 Dec '22
01 Dec '22
3
5