[PATCH 0/1] MR3518: wininet: unify timeout values closer to hInternet
by Jacob Pfeiffer (@Cthuflu) 28 May '24
by Jacob Pfeiffer (@Cthuflu) 28 May '24
28 May '24
3
5
[PATCH v2 0/4] MR2000: ws2_32/tests: Try to disable firewall before testing with any addr.
by Jinoh Kang (@iamahuman) 20 Mar '24
by Jinoh Kang (@iamahuman) 20 Mar '24
20 Mar '24
5
8
[PATCH v3 0/5] MR4656: quartz: Implement VMR7 renderless mode.
by Zebediah Figura (@zfigura) 19 Mar '24
by Zebediah Figura (@zfigura) 19 Mar '24
19 Mar '24
2
7
[PATCH 0/5] MR2615: d3dx10: Forward some functions from d3dx11 and sync tests.
by Zebediah Figura (@zfigura) 19 Mar '24
by Zebediah Figura (@zfigura) 19 Mar '24
19 Mar '24
4
11
[PATCH 0/1] MR1269: wined3d: Disable CSMT when running on a single core.
by Anton Baskanov (@baskanov) 17 Mar '24
by Anton Baskanov (@baskanov) 17 Mar '24
17 Mar '24
6
11
[PATCH 0/1] MR1228: wined3d: support direct3d shader model 1,2,3
by Fan WenJie (@fanwenjie) 17 Mar '24
by Fan WenJie (@fanwenjie) 17 Mar '24
17 Mar '24
4
5
[PATCH 0/1] MR1981: shell32: Handle NULL sPathTarget in all places before copying it.
by Gabriel Ivăncescu 13 Mar '24
by Gabriel Ivăncescu 13 Mar '24
13 Mar '24
1
3
[PATCH 0/1] MR667: win32u: Ignore SetWindowPos() if it is trying to change topmost state for child window.
by Paul Gofman (@gofman) 03 Mar '24
by Paul Gofman (@gofman) 03 Mar '24
03 Mar '24
6
6
[PATCH v3 0/9] MR4533: winex11: Detach / attach vulkan window surfaces as needed.
by Rémi Bernon 29 Feb '24
by Rémi Bernon 29 Feb '24
29 Feb '24
2
34
29 Feb '24
1
3