[PATCH v5 0/5] MR463: hlsl: Fix some type handling for ternaries.
by Zebediah Figura (@zfigura) 05 Jan '24
by Zebediah Figura (@zfigura) 05 Jan '24
05 Jan '24
3
7
[PATCH v8 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) 04 Jan '24
by Conor McCarthy (@cmccarthy) 04 Jan '24
04 Jan '24
3
5
[PATCH v2 0/1] MR4757: wined3d: Do not remove invalid BO users from the list when destroying views.
by Zebediah Figura (@zfigura) 04 Jan '24
by Zebediah Figura (@zfigura) 04 Jan '24
04 Jan '24
3
2
[PATCH v4 0/1] MR523: vkd3d: Use mutable descriptors if available.
by Conor McCarthy (@cmccarthy) 04 Jan '24
by Conor McCarthy (@cmccarthy) 04 Jan '24
04 Jan '24
4
6
[PATCH v7 0/6] MR491: vkd3d-shader/dxil: Handle control flow instructions.
by Conor McCarthy (@cmccarthy) 04 Jan '24
by Conor McCarthy (@cmccarthy) 04 Jan '24
04 Jan '24
3
9
[PATCH 0/2] MR526: vkd3d-shader/dxil: Do not the parser before it is initialized.
by Giovanni Mascellani (@giomasce) 03 Jan '24
by Giovanni Mascellani (@giomasce) 03 Jan '24
03 Jan '24
3
4
[PATCH v6 0/3] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) 03 Jan '24
by Francisco Casas (@fcasas) 03 Jan '24
03 Jan '24
3
4
3
2
[PATCH 0/1] MR529: vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
by Conor McCarthy (@cmccarthy) 02 Jan '24
by Conor McCarthy (@cmccarthy) 02 Jan '24
02 Jan '24
4
4
[PATCH 0/1] MR528: configure: Use AC_CHECK_FUNCS to define HAVE_GETTID
by Florian Weimer (@fweimer) 02 Jan '24
by Florian Weimer (@fweimer) 02 Jan '24
02 Jan '24
3
2