[PATCH 0/3] MR2536: services: Change running service state once its process dies.
by Paul Gofman (@gofman) 30 Mar '23
by Paul Gofman (@gofman) 30 Mar '23
30 Mar '23
2
3
[PATCH 0/7] MR2535: wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
by Zebediah Figura (@zfigura) 30 Mar '23
by Zebediah Figura (@zfigura) 30 Mar '23
30 Mar '23
3
8
[PATCH v6 0/2] MR2231: cfgmgr32: Implement CM_MapCrToWin32Err.
by Mohamad Al-Jaf (@maljaf) 29 Mar '23
by Mohamad Al-Jaf (@maljaf) 29 Mar '23
29 Mar '23
3
4
[PATCH 0/1] MR989: d3d10core/tests: Mark tests failing randomly on Windows as flaky.
by Francois Gouget (@fgouget) 29 Mar '23
by Francois Gouget (@fgouget) 29 Mar '23
29 Mar '23
6
6
[PATCH 0/1] MR2534: dmsynth: Don't crash when Open() gets a DMUS_PORTPARAMS7
by Michael Stefaniuc (@mstefani) 29 Mar '23
by Michael Stefaniuc (@mstefani) 29 Mar '23
29 Mar '23
3
2
Re: [PATCH v5 0/7] MR2485: d3d10/effect: Add support for more instructions. - approved
by Alexandre Julliard (@julliard) 29 Mar '23
by Alexandre Julliard (@julliard) 29 Mar '23
29 Mar '23
1
0
Re: [PATCH v3 0/2] MR2489: include: Add Windows.System.DispatcherQueue definition. - approved
by Alexandre Julliard (@julliard) 29 Mar '23
by Alexandre Julliard (@julliard) 29 Mar '23
29 Mar '23
1
0
Re: [PATCH v12 0/1] MR2183: winecfg: Add an option to set WinRT app dark theme. - approved
by Alexandre Julliard (@julliard) 29 Mar '23
by Alexandre Julliard (@julliard) 29 Mar '23
29 Mar '23
1
0
Re: [PATCH v4 0/11] MR2531: imm32: Test and improve IME UI window creation. - approved
by Alexandre Julliard (@julliard) 29 Mar '23
by Alexandre Julliard (@julliard) 29 Mar '23
29 Mar '23
1
0
Re: [PATCH v2 0/1] MR2487: ddraw/tests: Make test_texture_wrong_caps() a bit clearer. - approved
by Alexandre Julliard (@julliard) 29 Mar '23
by Alexandre Julliard (@julliard) 29 Mar '23
29 Mar '23
1
0