[PATCH v3 0/3] MR113: vkd3d-shader/dxbc: Validate and skip the signature section header size.
by Conor McCarthy (@cmccarthy) 08 Mar '23
by Conor McCarthy (@cmccarthy) 08 Mar '23
08 Mar '23
3
4
[PATCH v2 0/1] MR112: include: Document that vkd3d_shader_signature may contain pointers into the input shader blob.
by Zebediah Figura (@zfigura) 08 Mar '23
by Zebediah Figura (@zfigura) 08 Mar '23
08 Mar '23
3
2
[PATCH v7 0/6] MR94: Fix other synchronization problems
by Giovanni Mascellani (@giomasce) 08 Mar '23
by Giovanni Mascellani (@giomasce) 08 Mar '23
08 Mar '23
4
8
[PATCH v8 0/2] MR76: vkd3d-shader/hlsl: Support rsqrt() and distance() intrinsics.
by Nikolay Sivov (@nsivov) 08 Mar '23
by Nikolay Sivov (@nsivov) 08 Mar '23
08 Mar '23
3
3
[PATCH 0/2] MR2350: Recognize Intel UHD 630 coffelake GT2
by Carlos Rodriguez (@mrdeathjr28) 08 Mar '23
by Carlos Rodriguez (@mrdeathjr28) 08 Mar '23
08 Mar '23
3
4
[PATCH v2 0/2] MR2345: Close the bytestream in IMFMediaSource::Shutdown.
by Derek Lesho (@dlesho) 08 Mar '23
by Derek Lesho (@dlesho) 08 Mar '23
08 Mar '23
3
6
3
7
[PATCH v2 0/5] MR2316: ddraw: SetSurfaceDesc() refactoring, part 2.
by Zebediah Figura (@zfigura) 08 Mar '23
by Zebediah Figura (@zfigura) 08 Mar '23
08 Mar '23
4
9
[PATCH 0/2] MR2349: Recognize Intel UHD 630 Coffelake GT2
by Carlos Rodriguez (@mrdeathjr28) 08 Mar '23
by Carlos Rodriguez (@mrdeathjr28) 08 Mar '23
08 Mar '23
2
3
[PATCH v2 0/7] MR2336: mshtml: Assume navigation can happen during callbacks.
by Gabriel Ivăncescu 08 Mar '23
by Gabriel Ivăncescu 08 Mar '23
08 Mar '23
2
9