[PATCH v3 0/9] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) 06 Mar '23
by Francisco Casas (@fcasas) 06 Mar '23
06 Mar '23
3
12
[PATCH 0/12] MR2292: windows.perception.stub: Implement ISpatialSurfaceObserverStatics2::IsSupported()
by Mohamad Al-Jaf (@maljaf) 06 Mar '23
by Mohamad Al-Jaf (@maljaf) 06 Mar '23
06 Mar '23
3
18
06 Mar '23
4
7
[PATCH v2 0/3] MR115: vkd3d-shader/hlsl: Write sample count for multisampled resources declarations.
by Nikolay Sivov (@nsivov) 06 Mar '23
by Nikolay Sivov (@nsivov) 06 Mar '23
06 Mar '23
3
4
[PATCH 0/1] MR2332: ir50_32: Handle 24-bit output media type.
by Anton Baskanov (@baskanov) 06 Mar '23
by Anton Baskanov (@baskanov) 06 Mar '23
06 Mar '23
3
2
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Zebediah Figura (@zfigura) 06 Mar '23
by Zebediah Figura (@zfigura) 06 Mar '23
06 Mar '23
1
0
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Paul Gofman (@gofman) 06 Mar '23
by Paul Gofman (@gofman) 06 Mar '23
06 Mar '23
1
0
Re: [PATCH v4 0/6] MR2275: winewayland.drv: part 1: Introduce the Wayland driver
by Jacek Caban (@jacek) 06 Mar '23
by Jacek Caban (@jacek) 06 Mar '23
06 Mar '23
1
0
[PATCH v4 0/6] MR2303: uiautomationcore: Implement a few COM UI Automation condition interfaces.
by Connor McAdams (@cmcadams) 06 Mar '23
by Connor McAdams (@cmcadams) 06 Mar '23
06 Mar '23
3
9
[PATCH v2 0/1] MR113: vkd3d-shader/dxbc: Validate and skip the signature section header size.
by Conor McCarthy (@cmccarthy) 06 Mar '23
by Conor McCarthy (@cmccarthy) 06 Mar '23
06 Mar '23
4
5