[PATCH v2 0/4] MR2682: uiautomationcore: Focused element retrieval, and a deadlock fix.
by Connor McAdams (@cmcadams) 28 Apr '23
by Connor McAdams (@cmcadams) 28 Apr '23
28 Apr '23
3
8
[PATCH 0/1] MR2720: wined3d: Add a comment about mismatched samplers.
by Paul Gofman (@gofman) 28 Apr '23
by Paul Gofman (@gofman) 28 Apr '23
28 Apr '23
4
3
[PATCH 0/7] MR2712: winewayland.drv: part 3: Handle dynamic wl_output events
by Alexandros Frantzis (@afrantzis) 28 Apr '23
by Alexandros Frantzis (@afrantzis) 28 Apr '23
28 Apr '23
3
12
[PATCH v4 0/7] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) 28 Apr '23
by Conor McCarthy (@cmccarthy) 28 Apr '23
28 Apr '23
2
8
[PATCH v3 0/6] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) 28 Apr '23
by Conor McCarthy (@cmccarthy) 28 Apr '23
28 Apr '23
2
6
[PATCH v3 0/1] MR180: vkd3d-shader/hlsl: Partially implement static expressions evaluation.
by Nikolay Sivov (@nsivov) 28 Apr '23
by Nikolay Sivov (@nsivov) 28 Apr '23
28 Apr '23
4
3
[PATCH v2 0/4] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) 28 Apr '23
by Conor McCarthy (@cmccarthy) 28 Apr '23
28 Apr '23
2
4
[PATCH v5 0/2] MR184: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) 28 Apr '23
by Ethan Lee (@flibitijibibo) 28 Apr '23
28 Apr '23
2
4
[PATCH v6 0/2] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) 28 Apr '23
by Ethan Lee (@flibitijibibo) 28 Apr '23
28 Apr '23
2
3
[PATCH v4 0/2] MR184: vkd3d-shader/hlsl: Add support for SampleGrad() method
by Ethan Lee (@flibitijibibo) 28 Apr '23
by Ethan Lee (@flibitijibibo) 28 Apr '23
28 Apr '23
3
4