26 Apr '23
3
11
[PATCH 0/5] MR2676: dxgi, d3d9: Create swapchain textures from wined3d_swapchain_get_back_buffer() instead of using a callback.
by Zebediah Figura (@zfigura) 26 Apr '23
by Zebediah Figura (@zfigura) 26 Apr '23
26 Apr '23
3
7
Re: [PATCH v2 0/1] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Giovanni Mascellani (@giomasce) 26 Apr '23
by Giovanni Mascellani (@giomasce) 26 Apr '23
26 Apr '23
1
0
26 Apr '23
1
0
26 Apr '23
4
5
[PATCH v12 0/4] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) 26 Apr '23
by Mohamad Al-Jaf (@maljaf) 26 Apr '23
26 Apr '23
4
6
[PATCH v8 0/6] MR2669: wine{alsa,coreaudio,oss,pulse}: Move AudioSessionControl into mmdevapi.
by Davide Beatrici (@davidebeatrici) 26 Apr '23
by Davide Beatrici (@davidebeatrici) 26 Apr '23
26 Apr '23
3
7
[PATCH v2 0/1] MR170: vkd3d-shader/ir: Emit a shader error if the control point phase id cannot be inserted.
by Conor McCarthy (@cmccarthy) 26 Apr '23
by Conor McCarthy (@cmccarthy) 26 Apr '23
26 Apr '23
4
4
[PATCH v2 0/1] MR2710: ntdll: Implement efficiency class reporting for intel hybrid CPUs.
by Torge Matthies (@tmatthies) 26 Apr '23
by Torge Matthies (@tmatthies) 26 Apr '23
26 Apr '23
2
2
[PATCH v6 0/11] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon 26 Apr '23
by Rémi Bernon 26 Apr '23
26 Apr '23
2
19