[PATCH 0/1] MR2648: wininet/tests: Consistently use lstrlenA() in the InternetGetConnectedStateExA() tests.
by Francois Gouget (@fgouget) 19 Apr '23
by Francois Gouget (@fgouget) 19 Apr '23
19 Apr '23
3
3
[PATCH 0/6] MR2669: mmdevapi: Implement AudioSessionControl.
by Davide Beatrici (@davidebeatrici) 19 Apr '23
by Davide Beatrici (@davidebeatrici) 19 Apr '23
19 Apr '23
3
18
[PATCH v7 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) 18 Apr '23
by Nikolay Sivov (@nsivov) 18 Apr '23
18 Apr '23
3
2
[PATCH v4 0/2] MR161: vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4().
by Nikolay Sivov (@nsivov) 18 Apr '23
by Nikolay Sivov (@nsivov) 18 Apr '23
18 Apr '23
2
2
Re: [PATCH v3 0/2] MR2666: d3dx9_36: Use __VA_ARGS__ instead of GCCs named variadics. - approved
by Alexandre Julliard (@julliard) 18 Apr '23
by Alexandre Julliard (@julliard) 18 Apr '23
18 Apr '23
1
0
Re: [PATCH v3 0/1] MR2658: include: Add windows.graphics.capture.interop.idl file. - approved
by Alexandre Julliard (@julliard) 18 Apr '23
by Alexandre Julliard (@julliard) 18 Apr '23
18 Apr '23
1
0
Re: [PATCH v2 0/4] MR2664: Several fixes to break and watch command in winedbg. - approved
by Alexandre Julliard (@julliard) 18 Apr '23
by Alexandre Julliard (@julliard) 18 Apr '23
18 Apr '23
1
0
Re: [PATCH v2 0/1] MR2616: wined3d: Disable shaderTessellationAndGeometryPointSize. - approved
by Alexandre Julliard (@julliard) 18 Apr '23
by Alexandre Julliard (@julliard) 18 Apr '23
18 Apr '23
1
0
Re: [PATCH v4 0/2] MR2535: wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers(). - approved
by Alexandre Julliard (@julliard) 18 Apr '23
by Alexandre Julliard (@julliard) 18 Apr '23
18 Apr '23
1
0
Re: [PATCH v4 0/1] MR2668: Fix typo in #define - approved
by Alexandre Julliard (@julliard) 18 Apr '23
by Alexandre Julliard (@julliard) 18 Apr '23
18 Apr '23
1
0