[PATCH v6 0/2] MR2471: winegstreamer: In video_processor, activate a videoflip converter.
by eric pouech (@epo) 14 Apr '23
by eric pouech (@epo) 14 Apr '23
14 Apr '23
4
17
14 Apr '23
2
14
[PATCH v3 0/3] MR2642: mmdevapi: Rename mmdevapi.h to mmdevapi_private.h, add missing includes and typedef to that and mmdevdrv.h.
by Davide Beatrici (@davidebeatrici) 14 Apr '23
by Davide Beatrici (@davidebeatrici) 14 Apr '23
14 Apr '23
3
5
[PATCH v2 0/9] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon 14 Apr '23
by Rémi Bernon 14 Apr '23
14 Apr '23
3
14
[PATCH v4 0/9] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) 14 Apr '23
by Francisco Casas (@fcasas) 14 Apr '23
14 Apr '23
3
13
[PATCH v2 0/4] MR156: vkd3d: Use atomic exchange for descriptor writes.
by Conor McCarthy (@cmccarthy) 14 Apr '23
by Conor McCarthy (@cmccarthy) 14 Apr '23
14 Apr '23
3
5
[PATCH v2 0/1] MR158: vkd3d-shader: Consistently pass location structure by pointer.
by Nikolay Sivov (@nsivov) 14 Apr '23
by Nikolay Sivov (@nsivov) 14 Apr '23
14 Apr '23
3
3
[PATCH v7 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) 14 Apr '23
by Nikolay Sivov (@nsivov) 14 Apr '23
14 Apr '23
3
3
[PATCH v2 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic.
by Ethan Lee (@flibitijibibo) 13 Apr '23
by Ethan Lee (@flibitijibibo) 13 Apr '23
13 Apr '23
3
4
[PATCH v6 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) 13 Apr '23
by Nikolay Sivov (@nsivov) 13 Apr '23
13 Apr '23
3
2