[PATCH 0/2] MR2776: wined3d: Do not declare resources as multisampled if the sample count is 1.
by Zebediah Figura (@zfigura) 10 May '23
by Zebediah Figura (@zfigura) 10 May '23
10 May '23
3
3
[PATCH 0/5] MR2748: wined3d: Do not forward texture references to the swapchain.
by Zebediah Figura (@zfigura) 10 May '23
by Zebediah Figura (@zfigura) 10 May '23
10 May '23
3
6
[PATCH 0/1] MR2779: d2d1: Remove superfluous casts to self.
by Michael Stefaniuc (@mstefani) 10 May '23
by Michael Stefaniuc (@mstefani) 10 May '23
10 May '23
3
2
[PATCH v10 0/3] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) 10 May '23
by Conor McCarthy (@cmccarthy) 10 May '23
10 May '23
2
3
[PATCH v9 0/3] MR181: vkd3d-shader: Normalise signatures and input/output registers to the Shader Model 6 pattern.
by Conor McCarthy (@cmccarthy) 10 May '23
by Conor McCarthy (@cmccarthy) 10 May '23
10 May '23
2
3
[PATCH v7 0/5] MR44: vkd3d-shader/dxil: Read and validate DXIL bitcode blocks.
by Conor McCarthy (@cmccarthy) 10 May '23
by Conor McCarthy (@cmccarthy) 10 May '23
10 May '23
2
5
10 May '23
2
5
[PATCH v13 0/3] MR188: vkd3d-shader/tpf: Add support for emitting sample_l instructions
by Ethan Lee (@flibitijibibo) 10 May '23
by Ethan Lee (@flibitijibibo) 10 May '23
10 May '23
2
4
Re: [PATCH v5 0/1] MR2710: ntdll: Implement efficiency class reporting for intel hybrid CPUs.
by Torge Matthies (@tmatthies) 09 May '23
by Torge Matthies (@tmatthies) 09 May '23
09 May '23
1
0
[PATCH v2 0/1] MR2771: winestreamer: Don't set twice the same format in stream description.
by eric pouech (@epo) 09 May '23
by eric pouech (@epo) 09 May '23
09 May '23
3
3