[PATCH v2 0/7] MR232: vkd3d-shader/hlsl: Fold a few missing constant operations.
by Giovanni Mascellani (@giomasce) 27 Jun '23
by Giovanni Mascellani (@giomasce) 27 Jun '23
27 Jun '23
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[PATCH 0/3] MR3175: Direct Play Remove hidden macro
by Alistair Leslie-Hughes (@alesliehughes) 27 Jun '23
by Alistair Leslie-Hughes (@alesliehughes) 27 Jun '23
27 Jun '23
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27 Jun '23
2
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[PATCH 0/1] MR3173: winegcc: Disable exporting all symbols on mingw targets.
by Jacek Caban (@jacek) 27 Jun '23
by Jacek Caban (@jacek) 27 Jun '23
27 Jun '23
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27 Jun '23
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[PATCH 0/2] MR3068: d3d1*/tests: Read back directly from the mipmap texture in test_generate_mips().
by Zebediah Figura (@zfigura) 27 Jun '23
by Zebediah Figura (@zfigura) 27 Jun '23
27 Jun '23
3
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Re: [PATCH v4 0/1] MR2837: wined3d: rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc - approved
by Jan Sikorski (@jsikorski) 27 Jun '23
by Jan Sikorski (@jsikorski) 27 Jun '23
27 Jun '23
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[PATCH v2 0/2] MR3169: Revert "crypt32: Do not create persistent container in CRYPT_CreateKeyProv()."
by Paul Gofman (@gofman) 27 Jun '23
by Paul Gofman (@gofman) 27 Jun '23
27 Jun '23
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[PATCH 0/3] MR3159: winex11: Use CRT allocations and wide strings in systray.c.
by Rémi Bernon 27 Jun '23
by Rémi Bernon 27 Jun '23
27 Jun '23
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