[PATCH v4 0/2] MR2120: user32: Post WM_INPUT_DEVICE_CHANGE when registering for notifications
by Evan Tang (@etang-cw) 28 May '24
by Evan Tang (@etang-cw) 28 May '24
28 May '24
3
4
[PATCH 0/2] MR2404: ddraw: Two improvements for Prince of Persia 3D.
by Zebediah Figura (@zfigura) 28 May '24
by Zebediah Figura (@zfigura) 28 May '24
28 May '24
6
15
[PATCH 0/3] MR3193: winegstreamer: Make wg_parser be able to output compressed samples.
by Ziqing Hui (@zhui) 28 May '24
by Ziqing Hui (@zhui) 28 May '24
28 May '24
5
13
[PATCH v21 0/4] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 28 May '24
by Steve Schnepp (@steveschnepp) 28 May '24
28 May '24
2
6
[PATCH v2 0/4] MR2000: ws2_32/tests: Try to disable firewall before testing with any addr.
by Jinoh Kang (@iamahuman) 20 Mar '24
by Jinoh Kang (@iamahuman) 20 Mar '24
20 Mar '24
5
8
[PATCH 0/5] MR2615: d3dx10: Forward some functions from d3dx11 and sync tests.
by Zebediah Figura (@zfigura) 19 Mar '24
by Zebediah Figura (@zfigura) 19 Mar '24
19 Mar '24
4
11
[PATCH 0/1] MR1269: wined3d: Disable CSMT when running on a single core.
by Anton Baskanov (@baskanov) 17 Mar '24
by Anton Baskanov (@baskanov) 17 Mar '24
17 Mar '24
6
11
[PATCH 0/1] MR1228: wined3d: support direct3d shader model 1,2,3
by Fan WenJie (@fanwenjie) 16 Mar '24
by Fan WenJie (@fanwenjie) 16 Mar '24
16 Mar '24
4
5
[PATCH 0/1] MR1981: shell32: Handle NULL sPathTarget in all places before copying it.
by Gabriel Ivăncescu 13 Mar '24
by Gabriel Ivăncescu 13 Mar '24
13 Mar '24
1
3
[PATCH 0/1] MR667: win32u: Ignore SetWindowPos() if it is trying to change topmost state for child window.
by Paul Gofman (@gofman) 03 Mar '24
by Paul Gofman (@gofman) 03 Mar '24
03 Mar '24
6
6