[PATCH v3 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
3
14
[PATCH 0/1] MR3025: include: Add missing interfaces in wia_lh.idl
by Biswapriyo Nath (@Biswa96) 02 Oct '23
by Biswapriyo Nath (@Biswa96) 02 Oct '23
02 Oct '23
3
5
[PATCH 0/1] MR2684: mf: Request more samples for transforms when needed.
by Shaun Ren (@shaunren) 29 Sep '23
by Shaun Ren (@shaunren) 29 Sep '23
29 Sep '23
3
3
[PATCH 0/3] MR2325: d3d10/effect: Implement instructions used for signed integer division.
by Nikolay Sivov (@nsivov) 22 Sep '23
by Nikolay Sivov (@nsivov) 22 Sep '23
22 Sep '23
4
15
[PATCH 0/1] MR235: include: Add missing constants in d3d12.idl.
by Biswapriyo Nath (@Biswa96) 14 Sep '23
by Biswapriyo Nath (@Biswa96) 14 Sep '23
14 Sep '23
4
7
3
7
[PATCH 0/2] MR3372: ole32: Leave the RunningObjectTable Critical Section before unmarshalling object stream
by Lorenzo Ferrillo (@llde) 10 Sep '23
by Lorenzo Ferrillo (@llde) 10 Sep '23
10 Sep '23
4
6
[PATCH 0/1] MR3151: widl: Prevent infinite loop when structure contains array of itself
by Fabian Maurer (@DarkShadow44) 09 Sep '23
by Fabian Maurer (@DarkShadow44) 09 Sep '23
09 Sep '23
3
6
[PATCH v3 0/1] MR3382: winebuild: Zero space between Wine signature and PE header in "builtin" files.
by Konstantin Demin (@rockdrilla) 08 Sep '23
by Konstantin Demin (@rockdrilla) 08 Sep '23
08 Sep '23
3
8
[PATCH v3 0/10] MR3211: wined3d: Don't force going through a texture when downloading from renderbuffers.
by Matteo Bruni (@Mystral) 06 Sep '23
by Matteo Bruni (@Mystral) 06 Sep '23
06 Sep '23
3
17