[PATCH v2 0/1] MR3058: kerberos: Avoid potentially uninitialized variable (clang-scan)
by Fabian Maurer (@DarkShadow44) 06 Jul '23
by Fabian Maurer (@DarkShadow44) 06 Jul '23
06 Jul '23
2
2
[PATCH 0/3] MR3211: wined3d: Don't force going through a texture when downloading from renderbuffers.
by Matteo Bruni (@Mystral) 06 Jul '23
by Matteo Bruni (@Mystral) 06 Jul '23
06 Jul '23
3
11
[PATCH 0/3] MR3254: Remove DECLSPEC_HIDDEN for internet dll
by Alistair Leslie-Hughes (@alesliehughes) 06 Jul '23
by Alistair Leslie-Hughes (@alesliehughes) 06 Jul '23
06 Jul '23
3
4
[PATCH v2 0/5] MR3256: Use nameless structs/unions for VARIANT struct (Clang build fixes)
by Jacek Caban (@jacek) 06 Jul '23
by Jacek Caban (@jacek) 06 Jul '23
06 Jul '23
2
5
[PATCH v3 0/4] MR3234: winewayland.drv: part 5: window_surface flush optimizations
by Alexandros Frantzis (@afrantzis) 06 Jul '23
by Alexandros Frantzis (@afrantzis) 06 Jul '23
06 Jul '23
3
15
[PATCH 0/5] MR3256: Use nameless structs/unions for VARIANT struct (Clang build fixes)
by Jacek Caban (@jacek) 06 Jul '23
by Jacek Caban (@jacek) 06 Jul '23
06 Jul '23
3
8
[PATCH v2 0/2] MR266: Document vkd3d_acquire_vk_queue() and vkd3d_release_vk_queue().
by Giovanni Mascellani (@giomasce) 06 Jul '23
by Giovanni Mascellani (@giomasce) 06 Jul '23
06 Jul '23
3
4
[PATCH 0/1] MR262: vkd3d: Make CopyResource use a temp buffer for depth <-> color copies
by Evan Tang (@etang-cw) 06 Jul '23
by Evan Tang (@etang-cw) 06 Jul '23
06 Jul '23
4
4
[PATCH 0/1] MR3247: d3d11/tests: Add basic test for shared resources.
by Paul Gofman (@gofman) 06 Jul '23
by Paul Gofman (@gofman) 06 Jul '23
06 Jul '23
3
2
[PATCH v2 0/10] MR3245: mf/session: Test native MFT call pattern, and request more samples from upstream if necessary.
by Rémi Bernon 06 Jul '23
by Rémi Bernon 06 Jul '23
06 Jul '23
2
12