[PATCH 0/1] MR311: vkd3d: Do not flush descriptor heaps stored in the command list when the array size is exceeded.
by Conor McCarthy (@cmccarthy) 24 Aug '23
by Conor McCarthy (@cmccarthy) 24 Aug '23
24 Aug '23
3
2
24 Aug '23
3
2
[PATCH v6 0/1] MR308: vkd3d-shader/hlsl: Initialize unused constant values in compilation passes.
by Francisco Casas (@fcasas) 24 Aug '23
by Francisco Casas (@fcasas) 24 Aug '23
24 Aug '23
4
4
[PATCH v3 0/3] MR303: vkd3d-shader/hlsl: Parse "if" statement attributes.
by Nikolay Sivov (@nsivov) 24 Aug '23
by Nikolay Sivov (@nsivov) 24 Aug '23
24 Aug '23
4
6
[PATCH v2 0/1] MR293: vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
by Zebediah Figura (@zfigura) 24 Aug '23
by Zebediah Figura (@zfigura) 24 Aug '23
24 Aug '23
3
3
[PATCH v4 0/34] MR294: vkd3d: Store command list commands in a buffer until executed.
by Conor McCarthy (@cmccarthy) 24 Aug '23
by Conor McCarthy (@cmccarthy) 24 Aug '23
24 Aug '23
2
5
[PATCH v11 0/5] MR225: vkd3d-shader/tpf: Read complete swizzle/mask info from parameter tokens.
by Conor McCarthy (@cmccarthy) 24 Aug '23
by Conor McCarthy (@cmccarthy) 24 Aug '23
24 Aug '23
3
6
24 Aug '23
2
2
[PATCH v5 0/2] MR2875: shell32: add support for balloon icon copying
by Cherser-s (@Cherser-s) 24 Aug '23
by Cherser-s (@Cherser-s) 24 Aug '23
24 Aug '23
2
2
24 Aug '23
4
4