Re: [PATCH v2 0/1] MR3898: gameux: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 20 Sep '23
by Alexandre Julliard (@julliard) 20 Sep '23
20 Sep '23
1
0
Re: [PATCH v2 0/1] MR3897: advpack: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 20 Sep '23
by Alexandre Julliard (@julliard) 20 Sep '23
20 Sep '23
1
0
Re: [PATCH v4 0/4] MR3617: oleaut32: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) 20 Sep '23
by Alexandre Julliard (@julliard) 20 Sep '23
20 Sep '23
1
0
Re: [PATCH 0/6] MR3909: winewayland.drv: part 7: Basic window management
by Dallas Strouse (@orowith2os) 20 Sep '23
by Dallas Strouse (@orowith2os) 20 Sep '23
20 Sep '23
1
0
[PATCH v2 0/1] MR349: vkd3d-shader/ir: Remove dead code during normalisation.
by Giovanni Mascellani (@giomasce) 20 Sep '23
by Giovanni Mascellani (@giomasce) 20 Sep '23
20 Sep '23
2
2
[PATCH 0/1] MR3913: user32/tests: Fix WM_WINDOWPOSCHANGED entries.
by Esme Povirk (@madewokherd) 20 Sep '23
by Esme Povirk (@madewokherd) 20 Sep '23
20 Sep '23
2
1
Re: [PATCH v6 0/7] MR320: vkd3d-shader/dxil: Implement DX instruction LoadInput.
by Henri Verbeet (@hverbeet) 20 Sep '23
by Henri Verbeet (@hverbeet) 20 Sep '23
20 Sep '23
1
0
1
0
Re: [PATCH 0/5] MR3910: uiautomationcore: More MSAA proxy provider patches. - approved
by Esme Povirk (@madewokherd) 20 Sep '23
by Esme Povirk (@madewokherd) 20 Sep '23
20 Sep '23
1
0
Re: [PATCH v19 0/16] MR3870: mspatcha: Add support for 32-bit file patching and normalization
by Zebediah Figura (@zfigura) 20 Sep '23
by Zebediah Figura (@zfigura) 20 Sep '23
20 Sep '23
1
0