[PATCH v4 0/5] MR5306: win32u: Move D3DKMT vulkan implementation out of winex11.
by Rémi Bernon 28 May '24
by Rémi Bernon 28 May '24
28 May '24
2
7
[PATCH 0/1] MR3518: wininet: unify timeout values closer to hInternet
by Jacob Pfeiffer (@Cthuflu) 28 May '24
by Jacob Pfeiffer (@Cthuflu) 28 May '24
28 May '24
3
5
[PATCH v5 0/10] MR739: vkd3d-shader/hlsl: Parse state blocks, part 1.
by Francisco Casas (@fcasas) 09 Apr '24
by Francisco Casas (@fcasas) 09 Apr '24
09 Apr '24
5
14
[PATCH v5 0/1] MR333: vkd3d-shader/hlsl: Add refract() function.
by Nikolay Sivov (@nsivov) 08 Apr '24
by Nikolay Sivov (@nsivov) 08 Apr '24
08 Apr '24
2
2
[PATCH v20 0/5] MR564: vkd3d-shader/ir: Transform clip/cull signature elements into an array.
by Conor McCarthy (@cmccarthy) 05 Apr '24
by Conor McCarthy (@cmccarthy) 05 Apr '24
05 Apr '24
3
8
[PATCH 0/1] MR746: vkd3d-shader/hlsl: Allow 'export' modifier on functions.
by Nikolay Sivov (@nsivov) 03 Apr '24
by Nikolay Sivov (@nsivov) 03 Apr '24
03 Apr '24
4
3
[PATCH v2 0/7] MR744: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 5.
by Francisco Casas (@fcasas) 02 Apr '24
by Francisco Casas (@fcasas) 02 Apr '24
02 Apr '24
3
15
[PATCH v2 0/2] MR747: vkd3d: Add some missing includes.
by Giovanni Mascellani (@giomasce) 02 Apr '24
by Giovanni Mascellani (@giomasce) 02 Apr '24
02 Apr '24
3
4
[PATCH v3 0/4] MR745: hlsl: Avoid HLSL_CLASS_OBJECT, part 1.
by Zebediah Figura (@zfigura) 02 Apr '24
by Zebediah Figura (@zfigura) 02 Apr '24
02 Apr '24
4
8
[PATCH 0/2] MR743: ci: Run tests on llvmpipe from Mesa 24.0.3.
by Giovanni Mascellani (@giomasce) 02 Apr '24
by Giovanni Mascellani (@giomasce) 02 Apr '24
02 Apr '24
3
5