[PATCH v2 0/3] MR5344: wined3d: Dynamic pipeline state, part 2.
by Zebediah Figura (@zfigura) 28 May '24
by Zebediah Figura (@zfigura) 28 May '24
28 May '24
3
4
[PATCH 0/3] MR5344: wined3d: Dynamic pipeline state, part 2.
by Zebediah Figura (@zfigura) 28 May '24
by Zebediah Figura (@zfigura) 28 May '24
28 May '24
4
7
[PATCH v3 0/2] MR5405: winegstreamer: Fallback to input caps only when no parser was found.
by Rémi Bernon 28 May '24
by Rémi Bernon 28 May '24
28 May '24
2
4
[PATCH v3 0/2] MR5415: d3d10: Use older compiler for D3D10CompileEffectFromMemory().
by Nikolay Sivov (@nsivov) 28 May '24
by Nikolay Sivov (@nsivov) 28 May '24
28 May '24
3
4
[PATCH v3 0/5] MR5409: winevulkan: Move create/destroy instance out of the drivers.
by Rémi Bernon 28 May '24
by Rémi Bernon 28 May '24
28 May '24
2
8
[PATCH v2 0/5] MR5409: winevulkan: Move create/destroy instance out of the drivers.
by Rémi Bernon 28 May '24
by Rémi Bernon 28 May '24
28 May '24
2
12
[PATCH v2 0/1] MR5415: d3d10: Use older compiler for D3D10CompileEffectFromMemory().
by Nikolay Sivov (@nsivov) 28 May '24
by Nikolay Sivov (@nsivov) 28 May '24
28 May '24
2
2
[PATCH 0/1] MR5415: d3d10: Use older compiler for D3D10CompileEffectFromMemory().
by Nikolay Sivov (@nsivov) 28 May '24
by Nikolay Sivov (@nsivov) 28 May '24
28 May '24
3
2
28 May '24
2
5
[PATCH v4 0/1] MR5381: ddraw: Don't demand WINED3D_BIND_SHADER_RESOURCE for making surface in vidmem.
by Paul Gofman (@gofman) 28 May '24
by Paul Gofman (@gofman) 28 May '24
28 May '24
5
5