[PATCH v2 0/5] MR5570: win32u: Some more refactor in preparation for vulkan-only GPU enumeration.
by Rémi Bernon 28 May '24
by Rémi Bernon 28 May '24
28 May '24
2
8
[PATCH v2 0/2] MR5579: win32u: Write / read available display modes as a single binary blob.
by Rémi Bernon 28 May '24
by Rémi Bernon 28 May '24
28 May '24
2
7
[PATCH 0/1] MR5586: configure: Test PE compilers after setting their target argument.
by Billy Laws (@bylaws) 28 May '24
by Billy Laws (@bylaws) 28 May '24
28 May '24
3
2
[PATCH v2 0/1] MR5553: wined3d: Fix GLSL version comparison.
by Zebediah Figura (@zfigura) 28 May '24
by Zebediah Figura (@zfigura) 28 May '24
28 May '24
5
4
[PATCH v3 0/3] MR2404: ddraw: Two improvements for Prince of Persia 3D.
by Zebediah Figura (@zfigura) 28 May '24
by Zebediah Figura (@zfigura) 28 May '24
28 May '24
5
7
[PATCH 0/2] MR5579: win32u: Write / read available display modes as a single binary blob.
by Rémi Bernon 28 May '24
by Rémi Bernon 28 May '24
28 May '24
2
5
[PATCH 0/5] MR5570: win32u: Some more refactor in preparation for vulkan-only GPU enumeration.
by Rémi Bernon 28 May '24
by Rémi Bernon 28 May '24
28 May '24
3
8
[PATCH v3 0/2] MR2724: wined3d: Submit command buffers that are built for longer than 2 ms.
by Zebediah Figura (@zfigura) 28 May '24
by Zebediah Figura (@zfigura) 28 May '24
28 May '24
4
4
[PATCH v3 0/1] MR5589: ntdll: Don't restore PC from LR after unwinding through frame switches.
by Billy Laws (@bylaws) 28 May '24
by Billy Laws (@bylaws) 28 May '24
28 May '24
2
2
Re: [PATCH v2 0/1] MR5580: ntdll/unix: Fix building on musl by explicitly including asm/ioctls.h
by Fotios Valasiadis (@fvalasiad) 28 May '24
by Fotios Valasiadis (@fvalasiad) 28 May '24
28 May '24
1
0