[PATCH v4 0/1] MR5852: win32u: Implement EVENT_OBJECT_DESTROY.
by Esme Povirk (@madewokherd) 12 Jul '24
by Esme Povirk (@madewokherd) 12 Jul '24
12 Jul '24
2
1
[PATCH 0/2] MR6069: quartz: Properly copy data to render surfaces of planar formats in VMR9.
by Francisco Casas (@fcasas) 12 Jul '24
by Francisco Casas (@fcasas) 12 Jul '24
12 Jul '24
3
3
[PATCH 0/1] MR6068: mshtml: Make sure we aren't detached before setting interactive ready state.
by Gabriel Ivăncescu 12 Jul '24
by Gabriel Ivăncescu 12 Jul '24
12 Jul '24
1
1
12 Jul '24
4
8
12 Jul '24
4
6
3
3
3
6
Re: [PATCH v2 0/1] MR6061: win32u: Use the dummy surface for empty layered window surfaces. - approved
by Alexandre Julliard (@julliard) 12 Jul '24
by Alexandre Julliard (@julliard) 12 Jul '24
12 Jul '24
1
0
Re: [PATCH v2 0/1] MR6062: win32u: Fix initial value when checking whether WS_EX_LAYERED changes. - approved
by Alexandre Julliard (@julliard) 12 Jul '24
by Alexandre Julliard (@julliard) 12 Jul '24
12 Jul '24
1
0
Re: [PATCH v3 0/5] MR5946: Feed FFP shader constants through push constant buffers, part 2. - approved
by Alexandre Julliard (@julliard) 12 Jul '24
by Alexandre Julliard (@julliard) 12 Jul '24
12 Jul '24
1
0