[PATCH v3 0/2] MR7111: Draft: support building Wine with LTO
by Konstantin Demin (@rockdrilla) 24 Jan '25
by Konstantin Demin (@rockdrilla) 24 Jan '25
24 Jan '25
3
7
[PATCH v2 0/5] MR5814: d3dx9, d3dcompiler: Do not emit implicit truncation warnings before version 42.
by Elizabeth Figura (@zfigura) 24 Jan '25
by Elizabeth Figura (@zfigura) 24 Jan '25
24 Jan '25
4
11
3
5
[PATCH v3 0/3] MR7173: rtworkq: Support putting work on RTWQ_CALLBACK_QUEUE_UNDEFINED.
by Conor McCarthy (@cmccarthy) 24 Jan '25
by Conor McCarthy (@cmccarthy) 24 Jan '25
24 Jan '25
3
4
[PATCH 0/1] MR7179: wined3d: Add some DXT format mappings in the Vulkan renderer.
by Aida Jonikienė 24 Jan '25
by Aida Jonikienė 24 Jan '25
24 Jan '25
2
3
4
15
Re: [PATCH v3 0/1] MR7017: ntdll: Set the correct character map name for Shift JIS - approved
by Alexandre Julliard (@julliard) 23 Jan '25
by Alexandre Julliard (@julliard) 23 Jan '25
23 Jan '25
1
0
Re: [PATCH v2 0/1] MR6895: mlang: In GetFontCodePages add another null check (Coverity) - approved
by Alexandre Julliard (@julliard) 23 Jan '25
by Alexandre Julliard (@julliard) 23 Jan '25
23 Jan '25
1
0
Re: [PATCH v17 0/3] MR4915: d3d9: Implement Direct3DCreate9On12(). - approved
by Alexandre Julliard (@julliard) 23 Jan '25
by Alexandre Julliard (@julliard) 23 Jan '25
23 Jan '25
1
0
Re: [PATCH v2 0/6] MR6933: wined3d: FFP HLSL shaders, part 3/3. - approved
by Alexandre Julliard (@julliard) 23 Jan '25
by Alexandre Julliard (@julliard) 23 Jan '25
23 Jan '25
1
0