[PATCH 0/1] MR9730: twain_32/tests: Test with twaindsm.dll at 64-bits.
by Bernhard Übelacker 08 Dec '25
by Bernhard Übelacker 08 Dec '25
08 Dec '25
1
1
[PATCH 0/1] MR9729: winex11: Check for events again after processing delayed events.
by Rémi Bernon 08 Dec '25
by Rémi Bernon 08 Dec '25
08 Dec '25
1
1
[PATCH v3 0/1] MR9685: wineusb.sys: Use the full port path to avoid collisions with identical devices connected to other hubs on the same bus.
by Ivo Ivanov (@logos128) 08 Dec '25
by Ivo Ivanov (@logos128) 08 Dec '25
08 Dec '25
2
1
[PATCH v2 0/1] MR9725: Revert "dwrite: Use uppercase paths for local file loader keys."
by Nikolay Sivov (@nsivov) 08 Dec '25
by Nikolay Sivov (@nsivov) 08 Dec '25
08 Dec '25
2
2
[PATCH 0/1] MR9728: wined3d: Properly compare reduction modes in wined3d_texture_gl_apply_sampler_desc().
by Henri Verbeet (@hverbeet) 08 Dec '25
by Henri Verbeet (@hverbeet) 08 Dec '25
08 Dec '25
2
1
[PATCH 0/1] MR9727: wined3d: Expect WINED3D_VIEW_TEXTURE_CUBE for cube textures in get_texture_view_target().
by Henri Verbeet (@hverbeet) 08 Dec '25
by Henri Verbeet (@hverbeet) 08 Dec '25
08 Dec '25
2
1
[PATCH 0/2] MR9726: wined3d: Do not set "context_gl->needs_set" in wined3d_context_gl_release().
by Henri Verbeet (@hverbeet) 08 Dec '25
by Henri Verbeet (@hverbeet) 08 Dec '25
08 Dec '25
2
2
08 Dec '25
2
6
[PATCH 0/1] MR9719: mfmediaengine/tests: Test we receive a frame before calling Play.
by Brendan McGrath (@redmcg) 08 Dec '25
by Brendan McGrath (@redmcg) 08 Dec '25
08 Dec '25
3
2
[PATCH 0/1] MR9725: dwrite: Do not modify file path when \??\unix path is used.
by Nikolay Sivov (@nsivov) 08 Dec '25
by Nikolay Sivov (@nsivov) 08 Dec '25
08 Dec '25
2
1