[PATCH 0/4] MR9678: msado15: Partial _Recordset::Update and _Recordset::CancelUpdate implementation.
by Piotr Caban (@piotr) 04 Dec '25
by Piotr Caban (@piotr) 04 Dec '25
04 Dec '25
2
4
[PATCH v2 0/4] MR9676: win32u: Query EGL devices UUID with EGL_EXT_device_persistent_id.
by Rémi Bernon 04 Dec '25
by Rémi Bernon 04 Dec '25
04 Dec '25
1
5
3
5
[PATCH v4 0/2] MR7938: Draft: winemac: Use IOSurface to update native window layers instead of CGImage.
by Marc-Aurel Zent (@mzent) 04 Dec '25
by Marc-Aurel Zent (@mzent) 04 Dec '25
04 Dec '25
2
4
[PATCH 0/1] MR9677: opengl32: Cleanup glGet* and fix typo in glGetDoublev.
by Rémi Bernon 04 Dec '25
by Rémi Bernon 04 Dec '25
04 Dec '25
2
2
[PATCH v3 0/2] MR7938: Draft: winemac: Use IOSurface to update native window layers instead of CGImage.
by Marc-Aurel Zent (@mzent) 04 Dec '25
by Marc-Aurel Zent (@mzent) 04 Dec '25
04 Dec '25
2
6
[PATCH 0/4] MR9676: win32u: Query EGL devices UUID with EGL_EXT_device_persistent_id.
by Rémi Bernon 04 Dec '25
by Rémi Bernon 04 Dec '25
04 Dec '25
1
4
Re: [PATCH v2 0/3] MR9585: win32u: Introduce a D3DKMT escape code to set fullscreen present rect. (1/2)
by Rémi Bernon 04 Dec '25
by Rémi Bernon 04 Dec '25
04 Dec '25
1
0
[PATCH 0/1] MR9675: winemac: Avoid taking the window lock when creating client surface.
by Rémi Bernon 04 Dec '25
by Rémi Bernon 04 Dec '25
04 Dec '25
1
1
[PATCH 0/1] MR9672: win32u: Don't alter memory beyond structure effective size in NtUserEnumDisplaySettings().
by Paul Gofman (@gofman) 04 Dec '25
by Paul Gofman (@gofman) 04 Dec '25
04 Dec '25
3
3