[PATCH v4 0/1] MR8640: d2d1: Implement D2D1ComputeMaximumScaleFactor().
by Paul Gofman (@gofman) 25 Jul '25
by Paul Gofman (@gofman) 25 Jul '25
25 Jul '25
2
3
[PATCH v3 0/5] MR8627: Draft: dmstyle: Fix parsing of a DX7 era DMUS_FOURCC_PART_LIST
by Michael Stefaniuc (@mstefani) 25 Jul '25
by Michael Stefaniuc (@mstefani) 25 Jul '25
25 Jul '25
2
7
[PATCH v3 0/2] MR8640: d2d1: Implement D2D1ComputeMaximumScaleFactor().
by Paul Gofman (@gofman) 25 Jul '25
by Paul Gofman (@gofman) 25 Jul '25
25 Jul '25
3
5
[PATCH v2 0/2] MR8608: comdlg32:IFileDialog2_fnSetFileTypes pszName revise
by Maotong Zhang (@xiaotong) 25 Jul '25
by Maotong Zhang (@xiaotong) 25 Jul '25
25 Jul '25
2
2
[PATCH v2 0/9] MR8641: wined3d: Fixes for D3DTSS_TEXTURETRANSFORMFLAGS.
by Elizabeth Figura (@zfigura) 25 Jul '25
by Elizabeth Figura (@zfigura) 25 Jul '25
25 Jul '25
2
9
[PATCH 0/1] MR8608: comdlg32:IFileDialog2_fnSetFileTypes pszName revise
by Maotong Zhang (@xiaotong) 25 Jul '25
by Maotong Zhang (@xiaotong) 25 Jul '25
25 Jul '25
3
7
[PATCH 0/2] MR8631: windowscodecs/converter: Add 16bppGrayHalf -> 128bppRGBFloat conversion path.
by Nikolay Sivov (@nsivov) 25 Jul '25
by Nikolay Sivov (@nsivov) 25 Jul '25
25 Jul '25
3
4
[PATCH 0/2] MR8640: d2d1: Implement D2D1ComputeMaximumScaleFactor().
by Paul Gofman (@gofman) 25 Jul '25
by Paul Gofman (@gofman) 25 Jul '25
25 Jul '25
3
7
[PATCH 0/1] MR8642: server: Fix use-after-free in screen_buffer_destroy.
by Yuxuan Shui (@yshui) 25 Jul '25
by Yuxuan Shui (@yshui) 25 Jul '25
25 Jul '25
2
1
[PATCH 0/9] MR8641: wined3d: Fixes for D3DTSS_TEXTURETRANSFORMFLAGS.
by Elizabeth Figura (@zfigura) 25 Jul '25
by Elizabeth Figura (@zfigura) 25 Jul '25
25 Jul '25
2
9