[PATCH v3 0/1] MR8988: win32u: change the stretch mode of dst hdc from BlackOnWhite to ColorOnColor...
by Kun Yang (@yangkun) 12 Oct '25
by Kun Yang (@yangkun) 12 Oct '25
12 Oct '25
3
5
[PATCH v2 0/1] MR411: win32u: Don't load bitmap only TTF fonts without bitmap table.
by Paul Gofman (@gofman) 12 Oct '25
by Paul Gofman (@gofman) 12 Oct '25
12 Oct '25
3
2
[PATCH 0/1] MR6140: ntdll: Exclude biggest envars to fit 32767 chars limit in get_initial_environment.
by Martino Fontana (@tinozzo123) 11 Oct '25
by Martino Fontana (@tinozzo123) 11 Oct '25
11 Oct '25
7
12
09 Oct '25
4
10
[PATCH v2 0/3] MR8760: mmdevapi: Add support for storing/retrieving more variant types from the device property store.
by Connor McAdams (@cmcadams) 09 Oct '25
by Connor McAdams (@cmcadams) 09 Oct '25
09 Oct '25
3
6
[PATCH v2 0/8] MR8965: Draft: win32u: Flush window surfaces from owner thread, while waiting for messages.
by Rémi Bernon 09 Oct '25
by Rémi Bernon 09 Oct '25
09 Oct '25
1
10
[PATCH v7 0/8] MR8875: ntdll: Check signal access rights and notify when waiting on inproc queue.
by Rémi Bernon 09 Oct '25
by Rémi Bernon 09 Oct '25
09 Oct '25
2
10
[PATCH v3 0/4] MR7570: mfreadwrite: Implement encoder creation. (Part 1)
by Ziqing Hui (@zhui) 09 Oct '25
by Ziqing Hui (@zhui) 09 Oct '25
09 Oct '25
3
16
[PATCH v2 0/1] MR5213: Fix Cyberpunk 2077 spawning only one dispatcher thread in FreeBSD
by Katharine Chui (@katharinechui) 08 Oct '25
by Katharine Chui (@katharinechui) 08 Oct '25
08 Oct '25
4
6
[PATCH v4 0/3] MR9036: wined3d: Conditionally update saved window state in fullscreen mode.
by Matteo Bruni (@Mystral) 08 Oct '25
by Matteo Bruni (@Mystral) 08 Oct '25
08 Oct '25
3
8