[PATCH 0/1] MR9637: wined3d: Create / release the window DCs with the swapchains.
by Rémi Bernon 05 Dec '25
by Rémi Bernon 05 Dec '25
05 Dec '25
2
2
[PATCH 0/1] MR9685: wineusb.sys: Use the full port path to avoid collisions with identical devices connected to other hubs on the same bus.
by Ivo Ivanov (@logos128) 04 Dec '25
by Ivo Ivanov (@logos128) 04 Dec '25
04 Dec '25
2
1
[PATCH v4 0/3] MR9585: win32u: Introduce a D3DKMT escape code to set fullscreen present rect. (1/2)
by Rémi Bernon 04 Dec '25
by Rémi Bernon 04 Dec '25
04 Dec '25
2
6
[PATCH 0/1] MR9626: wined3d: Create cube views for cube textures in wined3d_texture_acquire_identity_srv().
by Henri Verbeet (@hverbeet) 04 Dec '25
by Henri Verbeet (@hverbeet) 04 Dec '25
04 Dec '25
3
2
[PATCH 0/1] MR9653: wined3d: Remove now unnecessary pixel format restoration.
by Rémi Bernon 04 Dec '25
by Rémi Bernon 04 Dec '25
04 Dec '25
2
4
[PATCH 0/4] MR9683: wined3d: Implement sampler min/max reduction filtering.
by Henri Verbeet (@hverbeet) 04 Dec '25
by Henri Verbeet (@hverbeet) 04 Dec '25
04 Dec '25
3
5
[PATCH 0/2] MR9684: dmsynth: Calculate latency and the derive latency clock from the master clock.
by Anton Baskanov (@baskanov) 04 Dec '25
by Anton Baskanov (@baskanov) 04 Dec '25
04 Dec '25
3
3
[PATCH v2 0/7] MR9651: dmsynth: More robust sink write and render scheduling
by Anton Baskanov (@baskanov) 04 Dec '25
by Anton Baskanov (@baskanov) 04 Dec '25
04 Dec '25
4
15
04 Dec '25
1
0
Re: [PATCH v3 0/2] MR9571: winegstreamer: Implement media_object_Get{Input,Output}CurrentType. - approved
by Alexandre Julliard (@julliard) 04 Dec '25
by Alexandre Julliard (@julliard) 04 Dec '25
04 Dec '25
1
0