[PATCH v5 0/3] MR265: vkd3d-shader/hlsl: Add some more constant folding operations.
by Nikolay Sivov (@nsivov) 14 Aug '23
by Nikolay Sivov (@nsivov) 14 Aug '23
14 Aug '23
3
4
Re: [PATCH v6 0/2] MR240: vkd3d-shader: Add constant folding for the 'dot' operation. - approved
by Alexandre Julliard (@julliard) 14 Aug '23
by Alexandre Julliard (@julliard) 14 Aug '23
14 Aug '23
1
0
Re: [PATCH v4 0/5] MR295: vkd3d-shader: Extend vkd3d_shader_scan_descriptor_info, part 1/2. - approved
by Alexandre Julliard (@julliard) 14 Aug '23
by Alexandre Julliard (@julliard) 14 Aug '23
14 Aug '23
1
0
Re: [PATCH v9 0/7] MR281: vkd3d-shader/tpf: Replace sm4 register structs with vkd3d-shader register structs, part 1. - approved
by Alexandre Julliard (@julliard) 14 Aug '23
by Alexandre Julliard (@julliard) 14 Aug '23
14 Aug '23
1
0
[PATCH v2 0/1] MR3567: jscript: handle Array.prototype.splice with omitted deleteCount
by Yuxuan Shui (@yshui) 14 Aug '23
by Yuxuan Shui (@yshui) 14 Aug '23
14 Aug '23
2
1
[PATCH v4 0/1] MR3546: gdiplus: move pointer calculation outside inner loop for alpha_blend_bmp_pixels
by Bartosz Kosiorek (@gang65) 14 Aug '23
by Bartosz Kosiorek (@gang65) 14 Aug '23
14 Aug '23
5
10
[PATCH 0/1] MR3553: opengl32: Skip debug callback messages called from native thread.
by Paul Gofman (@gofman) 14 Aug '23
by Paul Gofman (@gofman) 14 Aug '23
14 Aug '23
3
3
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Alexandre Julliard (@julliard) 14 Aug '23
by Alexandre Julliard (@julliard) 14 Aug '23
14 Aug '23
1
0
14 Aug '23
2
2
[PATCH v4 0/1] MR3437: include: Add windows.ui.xaml.hosting.desktopwindowxamlsource.idl file.
by Paul Jackson (@mailnew4ster) 14 Aug '23
by Paul Jackson (@mailnew4ster) 14 Aug '23
14 Aug '23
2
1