Re: [PATCH v2 0/1] MR1928: dwmapi: Fill qpcVBlank in DwmGetCompositionTimingInfo(). - approved
by Alexandre Julliard (@julliard) 10 Jan '23
by Alexandre Julliard (@julliard) 10 Jan '23
10 Jan '23
1
0
Re: [PATCH v2 0/1] MR1906: wined3d: Clamp the bound buffer range to the buffer size. - approved
by Alexandre Julliard (@julliard) 10 Jan '23
by Alexandre Julliard (@julliard) 10 Jan '23
10 Jan '23
1
0
3
9
[PATCH v5 0/3] MR1918: Draft: Implement HTMLDocument_get_body and HTMLDocument_get_all for document fragments
by Santino Mazza (@tati1454) 10 Jan '23
by Santino Mazza (@tati1454) 10 Jan '23
10 Jan '23
3
4
[PATCH 0/1] MR1931: ntdll: Conform to Windows 11 behavior in RtlIpv6StringToAddress().
by Hans Leidekker (@hans) 10 Jan '23
by Hans Leidekker (@hans) 10 Jan '23
10 Jan '23
3
2
[PATCH v8 0/1] MR1892: ntoskrnl.exe/tests: Add Driver Object Extension Tests.
by Etaash Mathamsetty (@etaash.mathamsetty) 10 Jan '23
by Etaash Mathamsetty (@etaash.mathamsetty) 10 Jan '23
10 Jan '23
2
1
[PATCH 0/1] MR56: vkd3d-shader/hlsl: Fix typo (Coverity)
by Fabian Maurer (@DarkShadow44) 10 Jan '23
by Fabian Maurer (@DarkShadow44) 10 Jan '23
10 Jan '23
6
7
[PATCH v4 0/6] MR53: vkd3d-shader/hlsl: transpose(), smoothstep(), and properly convert args of element-wise intrinsics.
by Francisco Casas (@fcasas) 10 Jan '23
by Francisco Casas (@fcasas) 10 Jan '23
10 Jan '23
4
8
[PATCH v3 0/9] MR50: vkd3d-shader/hlsl: Add field-level documentation to the most important structs in hlsl.h. (v2) (PART 1/2)
by Francisco Casas (@fcasas) 10 Jan '23
by Francisco Casas (@fcasas) 10 Jan '23
10 Jan '23
4
11
[PATCH 0/1] MR1906: wined3d: Clamp the bound buffer range to the buffer size.
by Stefan Dösinger 10 Jan '23
by Stefan Dösinger 10 Jan '23
10 Jan '23
3
3