[PATCH v3 0/3] MR1887: dinput: Return WHEEL_DELTA for the granularity of the mouse z-axis.
by Tim Clem (@tclem) 24 Dec '22
by Tim Clem (@tclem) 24 Dec '22
24 Dec '22
3
5
5
33
[PATCH v2 0/3] MR1887: dinput: Return WHEEL_DELTA for the granularity of the mouse z-axis.
by Tim Clem (@tclem) 23 Dec '22
by Tim Clem (@tclem) 23 Dec '22
23 Dec '22
2
3
[PATCH 0/3] MR1887: dinput: Return WHEEL_DELTA for the granularity of the mouse z-axis.
by Tim Clem (@tclem) 23 Dec '22
by Tim Clem (@tclem) 23 Dec '22
23 Dec '22
3
4
[PATCH 0/1] MR1884: d3d8: Filter out redundant buffer discards.
by Zebediah Figura (@zfigura) 23 Dec '22
by Zebediah Figura (@zfigura) 23 Dec '22
23 Dec '22
3
3
[PATCH v17 0/3] MR155: ntdll: Fix reading stale Information from IOSB.
by Jinoh Kang (@iamahuman) 23 Dec '22
by Jinoh Kang (@iamahuman) 23 Dec '22
23 Dec '22
3
5
[PATCH v4 0/1] MR1492: Load and save application-specific console settings from the registry
by Hugh McMaster (@hmc) 23 Dec '22
by Hugh McMaster (@hmc) 23 Dec '22
23 Dec '22
4
8
3
4
[PATCH 0/1] MR1864: wined3d: Ignore DISCARD and NOOVERWRITE on buffers which are not GPU-accessible.
by Zebediah Figura (@zfigura) 23 Dec '22
by Zebediah Figura (@zfigura) 23 Dec '22
23 Dec '22
3
2
[PATCH v3 0/3] MR1865: wined3d: Load and invalidate every mipmap level when mapping the top mipmap level.
by Zebediah Figura (@zfigura) 23 Dec '22
by Zebediah Figura (@zfigura) 23 Dec '22
23 Dec '22
4
6