05 Dec '22
4
5
[PATCH 0/1] MR1646: comctl32: Annotate (Re)Alloc with __WINE_(DEALLOC|MALLOC).
by Alex Henrie (@alexhenrie) 05 Dec '22
by Alex Henrie (@alexhenrie) 05 Dec '22
05 Dec '22
4
3
Re: [PATCH v4 0/1] MR1602: rpcrt4: Use standard C functions for memory allocation. - approved
by Huw Davies (@huw) 05 Dec '22
by Huw Davies (@huw) 05 Dec '22
05 Dec '22
1
0
Re: [PATCH v12 0/6] MR42: vkd3d-shader/hlsl: Some fixes.
by Giovanni Mascellani (@giomasce) 05 Dec '22
by Giovanni Mascellani (@giomasce) 05 Dec '22
05 Dec '22
1
0
[PATCH 0/3] MR1683: loader: Support GDB hooking, and expose ld.so and PE modules in a wine-specific link map.
by Rémi Bernon 05 Dec '22
by Rémi Bernon 05 Dec '22
05 Dec '22
2
4
05 Dec '22
2
9
05 Dec '22
3
6
[PATCH 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) 05 Dec '22
by Nikolay Sivov (@nsivov) 05 Dec '22
05 Dec '22
2
8
[PATCH 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
by Nikolay Sivov (@nsivov) 05 Dec '22
by Nikolay Sivov (@nsivov) 05 Dec '22
05 Dec '22
2
6
[PATCH 0/1] MR1547: mmdevapi/tests: Mark some more capture tests as flaky.
by Sven Baars (@sbaars) 05 Dec '22
by Sven Baars (@sbaars) 05 Dec '22
05 Dec '22
5
4