[PATCH 0/1] MR1331: mscoree: Add StrongNameTokenFromAssembly stub.
by Mohamad Al-Jaf (@maljaf) 11 Nov '22
by Mohamad Al-Jaf (@maljaf) 11 Nov '22
11 Nov '22
2
1
1
0
[PATCH 0/2] MR1330: ntdll: Support specified alignment in NtAllocateVirtualMemoryEx().
by Paul Gofman (@gofman) 11 Nov '22
by Paul Gofman (@gofman) 11 Nov '22
11 Nov '22
2
2
Re: [PATCH v2 0/1] MR1304: light.msstyles: Add nonclient metrics.
by Zhiyi Zhang (@zhiyi) 11 Nov '22
by Zhiyi Zhang (@zhiyi) 11 Nov '22
11 Nov '22
1
0
10 Nov '22
1
0
[PATCH 0/4] MR48: vkd3d-shader/hlsl: More miscelaneous fixes.
by Francisco Casas (@fcasas) 10 Nov '22
by Francisco Casas (@fcasas) 10 Nov '22
10 Nov '22
2
4
Re: [PATCH v2 0/1] MR1304: light.msstyles: Add nonclient metrics.
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0
Re: [PATCH v2 0/1] MR1327: d2d1/tests: Use correct flags constants with D3D11CreateDevice(). - approved
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0
Re: [PATCH v6 0/6] MR1025: ntdll: Support memory address requirements in NtAllocateVirtualMemoryEx() - approved
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0
Re: [PATCH v3 0/7] MR1312: ntdll: Implement heap user flags and fix GlobalHandle / LocalHandle with heap pointers. - approved
by Alexandre Julliard (@julliard) 10 Nov '22
by Alexandre Julliard (@julliard) 10 Nov '22
10 Nov '22
1
0