Re: [PATCH v2 0/1] MR1160: d2d1: Test device context type in BindDC(). - approved
by Alexandre Julliard (@julliard) 25 Oct '22
by Alexandre Julliard (@julliard) 25 Oct '22
25 Oct '22
1
0
Re: [PATCH v2 0/1] MR1115: win32u: Write display modes to registry as binary blobs. - approved
by Alexandre Julliard (@julliard) 25 Oct '22
by Alexandre Julliard (@julliard) 25 Oct '22
25 Oct '22
1
0
Re: [PATCH v3 0/6] MR35: vkd3d-shader/hlsl: Support complex implicit casts, complex explicit casts and complex broadcasts. (PART 2/3 v2) - approved
by Alexandre Julliard (@julliard) 25 Oct '22
by Alexandre Julliard (@julliard) 25 Oct '22
25 Oct '22
1
0
Re: [PATCH v2 0/1] MR39: vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name(). - approved
by Alexandre Julliard (@julliard) 25 Oct '22
by Alexandre Julliard (@julliard) 25 Oct '22
25 Oct '22
1
0
25 Oct '22
1
0
[PATCH v2 0/6] MR1150: uiautomationcore: Implement UiaGetUpdatedCache.
by Connor McAdams (@cmcadams) 25 Oct '22
by Connor McAdams (@cmcadams) 25 Oct '22
25 Oct '22
3
8
[PATCH 0/4] MR1163: mshtml: Last HTMLDocumentNode / HTMLDocumentObj split.
by Gabriel Ivăncescu 25 Oct '22
by Gabriel Ivăncescu 25 Oct '22
25 Oct '22
2
5
[PATCH 0/1] MR1153: winex11.drv: Correctly handle clipping for fullscreen windows.
by Gabriel Ivăncescu 25 Oct '22
by Gabriel Ivăncescu 25 Oct '22
25 Oct '22
2
4
[PATCH v4 0/4] MR1159: msvcrt: add implementation for localized functions
by Bartosz Kosiorek (@gang65) 25 Oct '22
by Bartosz Kosiorek (@gang65) 25 Oct '22
25 Oct '22
2
6
[PATCH 0/4] MR1157: win32u: Move DisplayConfigGetDeviceInfo from user32 and implement DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME.
by Paul Gofman (@gofman) 25 Oct '22
by Paul Gofman (@gofman) 25 Oct '22
25 Oct '22
5
9