[PATCH v2 0/1] MR945: msi: Disable FS redirection for temporary file in cabinet_copy_file().
by Paul Gofman (@gofman) 28 Sep '22
by Paul Gofman (@gofman) 28 Sep '22
28 Sep '22
3
3
[PATCH v5 0/4] MR908: uiautomationcore: Add more nested node features.
by Connor McAdams (@cmcadams) 28 Sep '22
by Connor McAdams (@cmcadams) 28 Sep '22
28 Sep '22
2
5
[PATCH 0/1] MR954: tests: Print unhandled exception messages in colour.
by Francois Gouget (@fgouget) 28 Sep '22
by Francois Gouget (@fgouget) 28 Sep '22
28 Sep '22
2
1
[PATCH v2 0/1] MR948: winegstreamer: Fix memory leak in get_available_media_type (Coverity).
by Alex Henrie (@alexhenrie) 28 Sep '22
by Alex Henrie (@alexhenrie) 28 Sep '22
28 Sep '22
3
2
[PATCH 0/1] MR948: winegstreamer: Fix memory leak in get_available_media_type (Coverity).
by Alex Henrie (@alexhenrie) 28 Sep '22
by Alex Henrie (@alexhenrie) 28 Sep '22
28 Sep '22
3
4
[PATCH v3 0/2] MR930: Add tests for GetConsoleTitle() and return correct title length
by Hugh McMaster (@hmc) 28 Sep '22
by Hugh McMaster (@hmc) 28 Sep '22
28 Sep '22
4
7
[PATCH v2 0/1] MR24: include: Add missing vkd3d_shader_compile() transformations.
by Giovanni Mascellani (@giomasce) 28 Sep '22
by Giovanni Mascellani (@giomasce) 28 Sep '22
28 Sep '22
3
2
[PATCH 0/4] MR22: vkd3d-shader/hlsl: Add and use constant node creation helpers.
by Zebediah Figura (@zfigura) 28 Sep '22
by Zebediah Figura (@zfigura) 28 Sep '22
28 Sep '22
4
6
[PATCH 0/1] MR24: include: Add missing vkd3d_shader_compile() transformations.
by Giovanni Mascellani (@giomasce) 28 Sep '22
by Giovanni Mascellani (@giomasce) 28 Sep '22
28 Sep '22
2
1
[PATCH 0/2] MR952: winevulkan: Separate 32-bit and 64-bit conversion functions.
by Jacek Caban (@jacek) 28 Sep '22
by Jacek Caban (@jacek) 28 Sep '22
28 Sep '22
2
2