21 Jul '22
3
11
20 Jul '22
2
4
Re: [PATCH v2 0/4] MR491: server: Various socket patches. - approved
by Alexandre Julliard (@julliard) 20 Jul '22
by Alexandre Julliard (@julliard) 20 Jul '22
20 Jul '22
1
0
Re: [PATCH v4 0/1] MR489: jscript: return ParseProcedureText when compile fails. - approved
by Alexandre Julliard (@julliard) 20 Jul '22
by Alexandre Julliard (@julliard) 20 Jul '22
20 Jul '22
1
0
Re: [PATCH v3 0/3] MR490: include: Add IMediaParamInfo definition. - approved
by Alexandre Julliard (@julliard) 20 Jul '22
by Alexandre Julliard (@julliard) 20 Jul '22
20 Jul '22
1
0
Re: [PATCH v3 0/5] MR481: server: Use the token owner instead of the token user for default object owner. - approved
by Alexandre Julliard (@julliard) 20 Jul '22
by Alexandre Julliard (@julliard) 20 Jul '22
20 Jul '22
1
0
Re: [PATCH v2 0/2] MR486: d3drm: Fix components of palette built when loading texture from file. - approved
by Zebediah Figura (@zfigura) 20 Jul '22
by Zebediah Figura (@zfigura) 20 Jul '22
20 Jul '22
1
0
[PATCH 0/9] MR493: win32u: exception handling improvements and syscall conversion
by Jacek Caban (@jacek) 20 Jul '22
by Jacek Caban (@jacek) 20 Jul '22
20 Jul '22
4
11
[PATCH 0/3] MR495: wined3d: Do not try to unmap already unmapped BOs.
by Zebediah Figura (@zfigura) 20 Jul '22
by Zebediah Figura (@zfigura) 20 Jul '22
20 Jul '22
2
3
Re: [PATCH v3 0/1] MR489: jscript: return ParseProcedureText when compile fails. - approved
by Jacek Caban (@jacek) 20 Jul '22
by Jacek Caban (@jacek) 20 Jul '22
20 Jul '22
1
0