Re: [PATCH v2 0/2] MR10024: wined3d: Reset internal_format_set when using the backup DC. - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v2 0/2] MR10028: server: Only try to grab atom for string window properties. - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v3 0/2] MR10004: jscript: Fix DISPATCH_METHOD | DISPATCH_PROPERTYGET in ES5+ modes. - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v3 0/2] MR6492: d2d1: Implement drawing of ID2D1GeometryGroup
by Nikolay Sivov (@nsivov) 04 Feb '26
by Nikolay Sivov (@nsivov) 04 Feb '26
04 Feb '26
1
0
[PATCH 0/1] MR10032: winemac.drv: Only set the app icon once per process.
by Tim Clem (@tclem) 04 Feb '26
by Tim Clem (@tclem) 04 Feb '26
04 Feb '26
3
2
Re: [PATCH v3 0/2] MR6492: d2d1: Implement drawing of ID2D1GeometryGroup
by Juergen R. (@GitJR) 04 Feb '26
by Juergen R. (@GitJR) 04 Feb '26
04 Feb '26
1
0
[PATCH v2 0/3] MR10031: msxml3/sax: Add some traces for setting handlers.
by Nikolay Sivov (@nsivov) 04 Feb '26
by Nikolay Sivov (@nsivov) 04 Feb '26
04 Feb '26
2
4
[PATCH 0/3] MR10031: msxml3/sax: Add some traces for setting handlers.
by Nikolay Sivov (@nsivov) 04 Feb '26
by Nikolay Sivov (@nsivov) 04 Feb '26
04 Feb '26
2
3
[PATCH 0/6] MR10030: Add symbols in d3d12.idl and d3d12sdklayers.idl for pcsx2
by Biswapriyo Nath (@Biswa96) 04 Feb '26
by Biswapriyo Nath (@Biswa96) 04 Feb '26
04 Feb '26
2
6
[PATCH 0/7] MR10019: opengl32: Move wglGetProcAddress implementation to the PE side.
by Rémi Bernon (@rbernon) 04 Feb '26
by Rémi Bernon (@rbernon) 04 Feb '26
04 Feb '26
3
8