4 Sep
2025
4 Sep
'25
5:06 p.m.
And use it to store the client pointer instead of storing it in the buffer data. My main motivation is to make it easy to implement alternative solutions, such as `mach_vm_remap` or `glImportMemoryFdEXT`. However, I think this change is worth it on its own as the current strategy violates the spec by modifying pointers returned from read-only mappings. It will also make it possible to fix wow64 buffer leaks. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/8907