On Sat Feb 21 16:30:03 2026 +0000, Nikolay Sivov wrote:
Thank you for working on this, but I don't think this is an approach we need to take, for a number of reasons: * SVG document object provides DOM API, it's not immutable after creation; * using unixlib here seems unnecessary; * rasterizing SVG does not immediately look like a correct approach. Rendering to a command list and them streaming it will show what we need to do, I suspect it will be a sequence of FillGeometry or similar, rather than DrawBitmap. I understand the correct approach involves emitting D2D1 primitives rather than rasterizing. Given that SVG support has been absent for a long time and this implementation covers the majority of real-world UI use cases, would a bitmap-based implementation be acceptable as an interim solution while the proper implementation is developed? Or alternatively, could you point me toward which parts of the proper implementation would be most valuable to tackle first?"
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/10156#note_130148