13 Dec
2023
13 Dec
'23
9:50 p.m.
It doesn't look like that the scan is really needed for dumping to ASM anyway, so maybe it could be avoided in `vkd3d_shader_parser_compile()`?
Added a patch to do this in v2. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/518#note_55925