6 Feb
2024
6 Feb
'24
9:52 a.m.
Giovanni Mascellani (@giomasce) commented about tests/hlsl/inverse-trig.shader_test:
+[pixel shader todo] +uniform float4 a; + +float4 main() : sv_target +{ + return float4(acos(a.x), 0.0, 0.0, 0.0); +} + +[test] +uniform 0 float4 -1.0 0.0 0.0 0.0 +todo draw quad +probe all rgba (3.14159274, 0.0, 0.0, 0.0) 128 + +uniform 0 float4 -0.5 0.0 0.0 0.0 +todo draw quad +probe all rgba (2.094441441, 0.0, 0.0, 0.0) 128 Could you raise this to 256, so it works on my NVIDIA laptop too?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/602#note_60168