15 Sep
2023
15 Sep
'23
7:14 p.m.
I wrote this patch some time ago, and I'm not really sure why I did. I don't think it was necessary for any refactoring. Looking at it again, though, I think it does make sense. Device validation is a high-level operation, and I think it's clearer if we're checking the d3d states directly here. This also means we're not unnecessarily applying the stateblock here. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/3864