From: Giovanni Mascellani <gmascellani(a)codeweavers.com> Which uses the register to compute the appropriate swizzle. Fixes: 1f536238a89dc6bccb411c2db32d7b2010cc8fd7 --- libs/vkd3d-shader/dxil.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 3e1ba3911..5e5bde982 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -4546,8 +4546,8 @@ static void sm6_parser_emit_extractval(struct sm6_parser *sm6, const struct dxil vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV); src_param = instruction_src_params_alloc(ins, 1, sm6); - src_param_init_scalar(src_param, elem_idx); src_param->reg = src->u.reg; + src_param_init_scalar(src_param, elem_idx); instruction_dst_param_init_ssa_scalar(ins, sm6); } -- GitLab https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/607