27 Sep
2023
27 Sep
'23
7:10 p.m.
- Make it present some frames - Make it check that the frames are from the new device, instead of checking TerminateDevice count; fixes https://bugs.winehq.org/show_bug.cgi?id=55649 - Make it check for and avoid some absurd crash on Windows I tried everything I could think of, but Windows absolutely refuses to present a frame after changing the D3D device, instead choosing to return various absurd errors (segfaults, deadlocks, out of memory, etc). I suspect the VMR9 is haunted. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/3970