Matteo Bruni (@Mystral) commented about dlls/d3dcompiler_43/compiler.c:
+ return E_NOTIMPL; +} + +static HRESULT WINAPI d3d11_function_linking_graph_SetOutputSignature(ID3D11FunctionLinkingGraph *iface, + const D3D11_PARAMETER_DESC *parameter_desc, UINT parameter_count, ID3D11LinkingNode **output_node) +{ + FIXME("iface %p, parameter_desc %p, parameter_count %u, output_node %p stub!\n", iface, + parameter_desc, parameter_count, output_node); + return E_NOTIMPL; +} + +static HRESULT WINAPI d3d11_function_linking_graph_CallFunction(ID3D11FunctionLinkingGraph *iface, + LPCSTR namespace, ID3D11Module *module, LPCSTR function_name, ID3D11LinkingNode **call_node) +{ + FIXME("iface %p, namespace %s, module %p, function_name %s, call_node %p stub!\n", iface, + wine_dbgstr_a(namespace), module, wine_dbgstr_a(function_name), call_node); Absolute nitpick: in the other patch you use `debugstr_a()` for these.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/8245#note_106043